keekerdc

essays and pithy thoughts

Archive for the ‘Statecraft’ Category

Hexagon grids: coordinate systems and distance calculations

March 7th, 2011
Posted in Statecraft with 1 Comment

A big challenge that loomed when I embarked on the Statecraft was proper implementation of a hexagon grid.  I felt the move to a hex grid was one of the few things that Civ V actually got right, and had the potential to bring a more interesting military layer to the game.  Unfortunately, it was [...]

Statecraft: the simultaneous turn paradigm of ‘Diplomacy’

March 5th, 2011
Posted in Statecraft with No Comments

There’s a board game that goes by the name Diplomacy that I studied a fair bit a while back; unfortunately I’ve never been able to assemble enough like-minded people for a game, and playing online seemed a rather dull and slow way of going about it.  In any case, the reason that it gripped me [...]

Statecraft: Wheat and livestock as catalysts

February 21st, 2011
Posted in Statecraft with No Comments

Time for a few posts on the Civ derivative game I’ve started working on in earnest, calling it ‘Statecraft’ unless I can find something better, or if Blizzard already owns it.  I need to break up my esports downer posts a bit. Kicking off this project has prompted me to dive back into things that I [...]

Leveraging probabilities and quadratics over random chance in strategy games

December 31st, 2010
Posted in Statecraft with 2 Comments

So, I’ve decided that this spring, after wrapping up the side projects I’ve picked up over the last year, I’m going to start work on a Civ-like strategy game.  (See…this is what happens when you deliver a sub-par product on a marquee franchise.  Who has two thumbs and thinks he can do better?)  It likely [...]