keekerdc.com

essays and pithy thoughts

TF2 Spec HUD - work continued

in glhf, keekercast

HUD

Decided to move the badges into the corner and flatten them out. I’m happy with the decision. For whatever reason it was easier to flick downward and pick up a few bits of information without losing track of what was happening in view, than flick to the top corner to do the same.

Removed the main health crosses and background from the badges, but kept the lit/overhealed indicators, with health values in the center of the cross. It actually seems to more effectively convey that information like this.

Neither medic had charge in this screeny, but those would be superimposed over the medic icon.

Working on the scoreboard until I run out of gas this evening.