But enough of blathering on about a dead team, what really worries me is the fact that we only have 3 sponsors actually capable of sending teams to Texas this upcoming season. Our game needs successful LANs to show advertisers and sponsors that we can be just as big, just as prestigious as Counter Strike or even, I dare to say, Starcraft. I fear that, without the involvement of big names and big budgets, TF2 is going to die a slow, descending death, years before it needs to. While teams like Check Six are reinventing how the highest levels play and record registrations across most major leagues show us that the game is far from dying, the thought creeps into the back of my mind. The thought that, despite all our players and all our teams, TF2 is not here to stay. That this game, like so many before it, will become an obscurity, played by a few hardcore fans and a billion or so pubbers until the next big hit.
Can you hear that ringing? I can, I can hear the death toll.
Harbleu gets it right in the comment thread:
sponsors don’t determine whether a game will live or die, its the amount of teams, and right now the number of tf2 teams seems fine with a bunch of open teams already signed up and new invite teams forming.
I’ll say it again, unless all the teams going to the season finale LANs go home having made money, they’re fucking pointless. Unlike other games featured in the ESEA weekends, the prizes distributed to TF2 make it more lucrative to take the top prize in a lower division than it does at the topmost.
And this makes sense?
TF2 needs no LANs right now. Teams in seasons past insistent on getting TF2 at the ESEA LANs put their own interests ahead of the longevity of the game. This is the price of those misplaced priorities.
The only way to reverse the tailspin is to get back to basics, and foster an environment that encourages the creation of teams above all else. This isn’t hard shit.