Archive for March, 2011
Diet Yerba Mate Soda
My wife had a brief layover in Miami today, and was obviously temporarily possessed by some sort of Voodoo curse while there, as she was compelled to buy one of these: What the hell is it?
A bit of gaming history repeating
A well established ‘veteran’ organization is making a push towards a global expansion in the hopes that profitability will follow. A fledgling upstart is trying to steal their thunder by being more focused in game selections and on in-house content production. A News Corp-owned entity arrives on the set, threatening to disrupt the entire ecosystem [...]
Web generalists versus laser-focused tech specialists
I’m sure the following comment was inevitable on this recent Smashing Mag article aiming to do nothing more than shed some light on how MySQL works; databases can be a bit of a black box for new developers, or for designers or sysadmins or other technical folks that are wading over into the programming end [...]
Mailbag
Some comments from the lot of you folks from the last few weeks… If you have a thought you’d like to share in this space, or something you’d like to hear my comments on (for whatever reason), just drop me an email, address at right. I’ll continue to maintain the policy of reposting all correspondence [...]
Hype is a hell of a drug
MLG doesn’t need television, they found out they could do better without it. Sundance said as much on my podcast, if I’m remembering correctly. There’s no gotcha here, it’s just worth pointing out that it seemed to be the touch point for his rebuke of one of my ESFI columns, which led to our conversation. [...]
Twitter should charge users for API access.
If this isn’t in the cards, if it never was and there’s no possibility that it will be, then Twitter might actually be toast. In typical fashion, the tech blogosphere freaked out at Twitter’s recent comments regarding third-party applications and how people shouldn’t bother developing new additional clients. Twitter mentioned a need on their part [...]
Hexagon grids: coordinate systems and distance calculations
A big challenge that loomed when I embarked on the Statecraft was proper implementation of a hexagon grid. I felt the move to a hex grid was one of the few things that Civ V actually got right, and had the potential to bring a more interesting military layer to the game. Unfortunately, it was [...]
Statecraft: the simultaneous turn paradigm of ‘Diplomacy’
There’s a board game that goes by the name Diplomacy that I studied a fair bit a while back; unfortunately I’ve never been able to assemble enough like-minded people for a game, and playing online seemed a rather dull and slow way of going about it. In any case, the reason that it gripped me [...]