Archive for September, 2010
My Take: G7 Teams and Unpaid Prize Money
(The following is a guest post from Jeff ‘Smeagol’ Dickinson.) I have to say, I’ll give G7 a little bit of credit (a fingernails width) for paying some of the prize money from 2010 to the winners from 2008. I’m curious how much of that money will end up in the hands of the actual [...]
Civ V Game #2 – Japan/Warlord/Standard
I’m playing this game a level up from the previous and a map size larger. I’ve been randomly placed as Japan. Here’s a save of the starting position if you’d like to play along. (keekerdc 2-Warlord-Japan.zip) Digging a bit into the ‘advanced settings’ for game parameters, I’ve noticed that ‘max turns’ is disabled by default. [...]
G7 Teams: progress on unpaid prizes slow; ESL the exception
The ‘G7 Teams’ are a consortium of competitive gaming teams, and is currently comprised of EG, coL, fnatic, mibr, mousesports, and SK. Back in December of last year, they set up several petitions in the hopes of collecting information about the extent of the prize money still owed by major prize circuits, as well as [...]
Civ V Game #1 – Chieftain, Rome
I’ve just managed to drag my head out of my first game of Civ V to scribble out some notes quick before I head off to bed. It’s already apparent to me that I’m going to enjoy this generation more than any of its predecessors. Here’s my plan: I start at Chieftain level, random nation [...]
Monday Mailbag – prize circuits
Hey, just thought i’d say how great it is to see someone actually posting opinion pieces about esports. I thought it was a dying trend, and i have to confess that i almost stopped myself in recent months for various reasons. Dealing specifically with your latest article, i’m surprised you didn’t mention the old Swedish [...]
Civ V: why the hexes are such a big deal
If you haven’t already, grab a look at Ars Technica’s excellent writeup on the history of the Civilization series. I was talking with Jinn over from CommFT earlier this evening and Civ V came up. He seemed incredulous at my comment that I had likely spent more gaming hours deep in Civ games than I [...]
The problem with prize circuits – continued
So, it’s time for the tough love part of this column: if you guys, as gamers, aren’t up to the task of handling the business of running a sports team properly (that is what you’d like to be, right? A legitimate sports business?), then for the love of whatever you consider holy, please find someone [...]
EGE: trouble in European console paradise?
I’m just starting to pick up on a particular item of interest within the EU console scene – an organization new to the scene this year, called the European Games Event or EGE, seems to be making some rather ambitious moves as of late. I’m coming to find that maybe they’re a bit…too ambitious; on [...]